Giochi mentali. Si può filosofare tramite i videogame? [Filosofia dei media (livelli 1 e 3 – game demo)]

  • Giacomo Pezzano Università degli Studi di Torino


The paper discusses alternative forms of production and dissemination of philosophical knowledge, focusing specifically on video games. Firstly, §§ 1-2 introduce the question of the existence of a textual bias informing present academic practices and habits: § 1 discusses the cases of some new disciplines of the videoimages, while § 2 presents some examples taken from philosophy “of” image, “of” media, “of” video game, and pop-philosophy, insisting on the deep intertwining of philosophy with alphabetic writing. Then, §§ 3-5 address the question of whether it is actually possible to philosophize through video-images, considering the case of video games: § 3 highlights the existence of some gamephilosophers who produce and disseminate their research also through video games; § 4 distinguishes the different ways in which the connection between philosophy and video game can be conceived; § 5 states that it is possible to identify an analytic and a continental approach to philosophy made through video games. Finally, §§ 6-7 analyze the possible future evolution of philosophical discourse: § 6 points towards a mediologically more inclusive philosophical practice, and § 7 concludes by arguing the need to engage actively in the construction of a post-literate philosophy.

Biografia autore

Giacomo Pezzano, Università degli Studi di Torino

Ricercatore post-doc presso il Dipartimento di Filosofia e Scienze dell’Educazione, UniTo). Temi principali di ricerca: sviluppi dell’antropologia filosofica contemporanea; ontologie realiste e concetto di “cosa” nell’era digitale; teoria e prassi della filosofia dei nuovi media.

Come citare
Pezzano, G. (2023). Giochi mentali. Si può filosofare tramite i videogame? [Filosofia dei media (livelli 1 e 3 – game demo)]. Philosophy Kitchen - Rivista Di Filosofia Contemporanea, (19), 131-146.