The Kanji game: An online word recognition application for SL Italian learners of Japanese

Authors

  • Alessandro Mantelli Ca' Foscari University of Venice

DOI:

https://doi.org/10.13135/1825-263X/7699

Abstract

Aim of this study is to investigate the impact of an online word recognition application on the reading skills of Italian Japanese learners. The application is designed to enhance learners' automatic word recognition abilities by incorporating principles of reaction time research and gamification. Japanese being a complex writing system that requires mastery of orthography and phonology, automatic word recognition is a crucial aspect of fluent reading. Reaction time research has demonstrated that the faster a person can recognize a word, the more fluent their reading becomes. Moreover, gamification has been found to be an effective means of motivating learners and improving their performance. The implementation and evaluation of this online word recognition application represents a novel approach to enhancing Italian Japanese learners’ reading proficiency.

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Author Biography

Alessandro Mantelli, Ca' Foscari University of Venice

Alessandro Mantelli is an adjunct professor at the Department of Asian and Mediterranean African Studies in Ca' Foscari University of Venice. He previously served as a professor of Computer Science (Japan area) in the same department from 2011 to 2016. He earned his PhD in Japanese language teaching in 2020 and completed his third post-doctoral year in 2022. His research combines professional expertise in computer science and the Digital Humanities, focusing on User Experience, Instructional Design, E-learning and sustainable design of digital systems for learning Japanese.

Alessandro can be contacted at: alessandro.mantelli@unive.it

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Published

2023-06-05